Then - a little more than three weeks later - the game was delayed again. In October, CD Projekt announced that Cyberpunk 2077 had “ gone gold,” meaning that the near-final game code had been sent to the major console manufacturers for certification to run on their devices. Oftentimes, it simply means working at the same exhausting pace for additional weeks or months.īut the story doesn’t stop there. In other words, delays do not mean relief for workers. Crunch had become a requirement, and according to anonymous employees, some developers had been working nights and weekends “for more than a year.” A leaked email mandated six-day work weeks. In September, Bloomberg reiterated what CD Projekt’s leaders said to investors months before. We have important news to share with you /qZUaD6IwmM- Cyberpunk 2077 October 27, 2020 We’ve been there a couple of times in the past and of course this is the first time we’re doing that remotely, so we learn as we go - but that’s as much as I can say.” “The final few months are always the biggest hurdle, so these are always the most crucial months,” they wrote, “and we know that from our past experience. The COVID-19 pandemic was at least partly to blame. Once again, Iwiński and Badowski said that more time needed to be spent on polishing the final game. Six months later, the game was delayed for a second time - from September to November. We try to be reasonable in this regard, but yes. “We try to limit crunch as much as possible,” Kiciński continued, “but it is the final stage. “Is the development team required to put in crunch hours?” asked an investor, to which CD Projekt CEO Adam Kiciński answered, “To some degree, yes, to be honest.” It would also be mandatory for at least some employees. That same day, during a public call with investors, CD Projekt revealed that crunch would ultimately be needed to get the game done on time.
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